If these are combined in articulated structures with multiple degrees of freedom (DOF), the resulting composite is a very complex to analyze and simulate physical system.
Inventor physics emulation engine is going to have a module (still under intensive development), to analytically solve and simulate such these complex systems. Moreover, each one of these independent gear systems will have to interact correctly between them, and with the rest of particle based systems (fluids, strings, springs, ...)
If this could be achieved, much more interesting and challenging levels would be available in Inventor. The achievement of this development, also brings the possibility to include engines and dynamos (perhaps adding electric circuits to simulation), hydraulic cylinders, ...
Algorithm
As said before, gear systems will be solved inside Inventor engine analytically. A previous one-week effort was done some months ago to solve this issue. In this first attempt, gears were treated like the rest of the particles in the engine. The system was not analyzed at all, and contiguous gear interactions were solved independently. That was fine for the simplest gear systems, but with gear reductions and articulated structures, the engine became highly unstable (Inventor implements a very low level fixed-point engine).
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Gear train in articulated structure |
As long as this algorithm is implemented and working, it will be explained here...